#ifndef JUMPEVENT_H
#define JUMPEVENT_H

#include "IGameEvent.h"
#include "MoveableObject.h"

class JumpEvent :
	public IGameEvent
{
public:
	static const EventType type = EVENT_JUMP;
	JumpEvent(std::istrstream &in);
	JumpEvent(const MoveableObjectPtr obj);
	~JumpEvent(void);
	virtual const EventType getEventType(void) const;
	virtual void serialize(std::ostrstream &out) const;
	MoveableObjectPtr mpObject;
};

#endif